This is the first episode/comic/whatever of The Third Faction to branch out into ALL of gaming, which is something i've been looking to do for awhile now.one can only make so many comics based on one game no matter how great that game may be (WoW). So my first choice was to do something with Kratos. I chose him and his series because, to be honest, i think the games would be vastly better on the nintendo Wii.hence how i came up with my little joke. As the Wii continues to gain popularity and influence i think we will inevitably see last gen game designs, like god of war, upgrade into the new generation and be more profitable and enjoyable as a result. God of War 1+2 need to be ported to wii with motion controls! If you dont think this can happen then just play RE4 wii edition! Oh i know it would never happen as a matter of fact.
That doesn't change my opinion that the quality of fun i've had with the wii has been, on average, much higher than that of the ps3 or the 360. And i play my 360 a lot. Its just a matter of quality vs. Quantity and i can say that i would prefer to play about 99% of those 360/ps3 games with a wiimote interface. Example; gears of war 2 would be 10x as fun if i could actually aim with some semblance of accuracy and speed instead of with the aiming equivilant of a slingshot in a gunfight. But i can still dream and imagine as well as argue my position that gamepads are going the way of the dinosaur as the primary method of control. We are going to see it supplemented by wiimote like devices.
This isn't even a theory anymore as both sony and MS have invested in motion sensing technology as well as adding unconventional input devices such as cameras to their catalogs. The purpose of the comic is to illustrate this convergence of major corporate entities onto a technology that more and more is looking like the future of gaming. Sorry about the comment, i didn't mean to sound baised it's just that god of war pretty much belongs to sony, so unless nintendo bought the rights to the god of war series i don't think that would happen, and i guess every system is fun in their own ways. About the motion-sensing investments, i see how sony did it (six-axis), but what is MS doing w/the motion-sensing thing?
How would they put that to use( cause sony has 6-axis as ive already said in the DS3 controller, and the wiimote pretty much is motion-based, so what would they do, just copy them?). I also think it would be great to play GoW with Wii motion controls; after playing certain games like Twilight Princess, Trauma Center, Battalion Wars 2, Metroid Prime 3 and now Mario Galaxy I really dread the thought of playing games on a traditional console with last gen controls. I think its time the gaming industry evolves in areas more than graphics and Nintendo is leading the way and setting brand new standards of quality with their innovative hardware design and comprehensive evolutionary gameplay design. I could blab on and on about the virtues of Nintendo, but i would probably just bore all the home viewers, hehe. Good point; the lack of developer effort is what i like to call 'EA syndrome'.
Thats not to say the only big publisher to put out games like this is EA but its indi of big faceless corporations like EA who are more concerned with mere market presence than putting out quality titles that take advantage of what a unique console like Wii has to offer. But this stream of low quality titles is merely the breaking in period which the industry has to go through; change does not come quickly.especially for an entertainment medium that has been, for the near entirety of its life span, used to designing games for a gamepad.
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The inclusion of motion controls opens up entire realms of possibility and that is daunting and, probably, scary for big name publishers to commit millions of dollars of development towards because they, as publishers, lack the skills and imagination to know how to utilize such possibilities to create profit (thats the job of the developer). 'EA syndrome' is a really good word for that what you describes. I think think you are right when you say that EA is maybe to daunting to make games who tap the full potential of the wii. It is much easier to make a bad conversion^^. But what is really positiv is that some publischer make remakes from older games like Scarface the world is yours and Okami (what is a perfect game for the wii) with customized controls.that shows that they have interest to make games for the wii. But i hope that they dont make only mini games collections or someting^^.
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DX1 Suzuki Pro Backgrounds-Kit includes front, left and right side backgrounds. Choose your bike, number, color options and AMA logo options. Rider Name option.
I just wanted to let you know that the decals worked perfectly! Performance optimized by W3 Total Cache. All Rights Reserved - UrbanFonts.
Just got my decal yesterday, washed the bike and applied it today in less than 10 mins total prep. I would like to thank you and your company FastDecals. Recommended settings for performance and speed.
The ZIP / Postal code in the field is incorrect. This is my Ninja that became a Decepticon. Please note, the Pro Series will take up to 4 logos, all others only 1 logo and name. Enter as positive number. Received the decals today, want to thank you for your help and want to say its nice to see a.
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Free Suzuki Pro fonts overview. 33 fonts found. Preview, download and install the Suzuki Pro.ttf. Swift Pro is the OpenType version, font swift (ID 4476877) File Data: Suzuki Swift 1995-2001 Workshop Repair Service Manual.
Free download download font suzuki pro Files at Software Informer. Banner Designer Pro is an application that designs beautiful banners with the help of various. It is the expressed intent of FastDecals. The phone number in the field is invalid. Great quality and I will be using you again! No charge for industry standard logos and text.
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Futura Headline EF Pro速 font family, 1 styles from 3.00 by Elsner+Flake. Do you find this service useful? JavaScript seems to be disabled in your browser. Your changes have not been saved. OpenType Features: This will include OpenType substitution glyphs that match your current subset. Oops, something went wrong ( ).
Please try again. The most lightweight of them are TaiHeritagePro (sized at 209,122) and MirrorScript Pro (sized at 217,635), while the largest one is FileMaker Pro with 368,512,482 bytes. The decal came in today. Custom logos may involve a setup fee. Contact Us Copyright Softmenu.
Please specify product options before adding this product combination to the cart. You guys did a masterful. Here is a list of websites using the suzukiproheadline font. Click on a website to do a font analysis of this website. F%1FAlways In My Heart%1F/download/always-in-my-heart? The value of the field is invalid.
View your shopping cart. What's the SUZUKI font called? If you done youer bike, it would be great if u can post up pics. Its Swiss Bold, but they have a slight slant thats not standard.
Note: including liga above will subset all ligature-type features including liga, dlig, frac etc. Suzuki Pro Font Suzuki Pro Font is a program collection with 90 downloads. The most lightweight of them are TaiHeritagePro (sized at 209,122) and MirrorScript. Como desarrollador web freelancer suelen recurrir a mi dise adores para convertir sus dise os hechos con. Free Suzuki Pro Headline fonts overview.
20 fonts found. Preview, download and install the Suzuki Pro Headline.ttf. F%1FI Love What You Do! This is a FREE ADVERTISING PROGRAM for your compnay.
I'm looking the the 'Suzuki' font. I want to create a custom design and the font would make it much easier. Can anyone tell me where. Purchase of any product from FastDecals.
Click here for additional information. I was also suprised to see them after. F%1FProLamina TNR Pix Regular%1F/download/prolamina-tnr-pix-regular? This filter may not be perfectly accurate. The field is mandatory. It includes Text2Web Pro, Global Trading System Pro and more. The Door Lettering decals and the black stickers with the blue stripe turned out great.
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