Cheat codes and cheat code devices for DS, Wii, PS2, XBOX, XBOX360, DS, PSP. Cheat Codes for Hoshigami: RBE. Game Platform. Platform: PlayStation. Fazz Max DEV A6363.
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Hoshigami Remix Spirit FAQ by Kevin Hays - Table of contentse - Legal Unlocking hidden spirtis Spirit triangles Spirtit skills -Amu (Fire) -Ema (Earth) -Sonova (Force) -Zeneth (Water) -Gote (Lightning) -Kashis (Wind) -Elvilla (Holy).Vugtis (Dark). Legal - This is my original work.
If you wish to use this FAQ contact me: [email protected] The following sites have permission: www.neoseeker.com - Unlocking hidden spirits - In this game there are six default and two unlockable spirtis. Spirits give your characters abilities and boost their stats.
Spirtis also have advantages and disadvantages towards eachother. To unlock Elvilla first equip the following skills: - Gote's Aid from Gote (level 1) - Kashis' Aid from Kashis (level 1) - Lizard's Leg from Ema (level 14) Finally unlock by going to the temple in Aus or Tus.
To unlock Vugtis first equip the following skills: - Amu's Aid from Amu (level 1) - Sonova's Aid from Sonova (level 1) - Bat's Wing from Zeneth (level 14) Finally unlock by going to the temple in Marfa or Widden. Once you have unlocked the hidden spirits any character who has the required skills may change to them from any of the default spirits.
My Newer One with BRAND NEW MEGAMAN STARFORCE CODES! My new one with Glory Days 2 Codes!
My new one with Glory Days 2 Codes! I don't see much Japan stuff in it when I look at it through through R4 code editor 1.01. But like I said it contains all the stuff, from THIS thread.
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Scrawl's dat (which he said was complete) and dbgtdob latest code updates combined. What needs to happen is someone take what I have, add any codes that are missing so we have a truly complete usrcheat.dat. I can always host the latest on my webspace (which is lightning fast and never expires) as long as it was posted in this thread, and I will, but it has all the codes that I know about. But yeah, not so much Japanese stuff in there that I can see. I leave it as a usrcheat.dat because when I try to compile it to an actual cheat.dat, it won't open in the editor, but the usrcheat does.
I just use a blank cheat.dat.I suppose I could include that blank cheat.dat in the next updated download, but it's not that hard to create a text file and rename it to CHEAT.DAT, which is why I didn't bother. If someone has all the Japanese codes and any other missing codes and could add it to mine, check for duplicates and upload it, I'll host it on my webspace as the super-mega-hyper-complete usrcheat.dat extravaganza ultimate.
I figure it doesn't matter if I actually play all the games in it or not, as long as when I DO try a game, if it has cheats, it will be there. That's my goal in all this. Funny thing is, I don't really even use cheats in my games, but it's a feature of the R4 and I'm striving for the most complete dat anyway.
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